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Showing posts from November, 2020

Look! There it is!

  Guess again!   It’s not really there!   That is the magic of virtual reality and augmented reality.   For our tech minute today, I would like to introduce you to Happy Atoms, a product by Schnell Games.  (click for link to website)      It is an augmented reality experience, which means that “it is an interactive experience of a real-world environment where the objects that reside in the real world are enhanced by computer-generated perceptual information” (2020, Augmented Reality). These augmented reality programs are a boon to content teachers.   They can make the un-seeable not only visible but interactive.   As librarians, our ability to enhance content and curriculum makes us invaluable to our teachers.   As Young says, “Being a connected educator is the only way to survive as a librarian” (2020).   The Happy Atoms program is perfect for science teachers in both middle school and high school and the librarian that brings...

That's one small step for ... makerspaces!

Sometimes we do NOT want to make a great big leap.   Just one small step will do just fine, thank you very much!    That is how I was feeling as I began to learn about makerspaces.        These are spaces devoted to learning through inquiry where the student has control of the pace, materials, design, and final product.   Dr. Moorefield-Lang shares a Laura Fleming quote in her video, explaining that a makerspace is “a unique learning environment that encourages tinkering, play and open-ended exploration for all” (2018).   This quote does not quite reveal the real advantage that a makerspace brings to education.   Consider this: “Maker spaces promote learning through play; have the potential to demystify science, math, technology, and engineering; and encourage women and underrepresented minorities to seek careers in those fields” (Britton, 2012).   That is a big bang for the buck and that is why I made the decision to investigate H...